- face setups (joints, blendShapes, mocap)
- game rigs (compatible with game engines, UE, Unity)
- VFX rigs (realistic setups, muscles, correctives, dynamics, wrinkles)
- cartoon rigs (stretching, bending, IK FK etc.)
- modeling (cleanup, retopology, UVs)
- consulting (pre-production planning)
- eshop (rigged assets, tutorials)
- pipeline compatible (adjusting rigs to your pipeline)
- rig tools (IK FK match, space switch match, skeleton bake etc.)
- flexible project size (from single character to full feature production)
RIG-IT.net is outsource rigging service based in Czech Republic. Our goal is to build robust and user-friendly character rigs for our clients and offer solution for this part of animation pipeline.
It was founded in 2015 by Jakub Krompolc who before worked 10 years as Rigging TD at various industry leading companies. More details on IMDB and LinkedIn.
V Olsinach 2300/75
108 00 Praha 10
Zamecke nam. 47
738 01 Frydek-Mistek