RIG-IT Resources

Animation tools for our rigs and tips for third-party software.

Complete animator tools with IK-FK Match, Position Match (Space Switch), FBX Export and more.



Third Party

Autodesk Maya is our primary supported rig format. Maya is first choice for animators with rich and intuitive toolset. It also offers realtime export like FBX, Unreal Engine and Alembic or Pixar USD geometry cache. Rokoko library is built in supporting Human IK mocap rigs. For smaller projects we recommend Maya Indie. The license costs $140 – $430 depending on your region.

Mush 3D

Mush 3D is tool for shot sculpting animated geometry cache (e.g. Alembic). Apart from our SoftMod Sculpt (part of RigitAnimTools) we recommend this workflow for adjusting shapes per shot in later project phases to minimize need of rig updates. There are also less used Sculptron from OTOY and Chronosculpt which seems not actively supported or developped further.

Ragdoll Dynamics

Ragdoll Dynamics (started its development as WeightShift) is Maya plugin for easy addition of rigid body dynamics to anything that has Translate and Rotate animated channels – mainly Rig controls, but can use other transforms too or be part of skinning objects structure (muscles, fat). Force fields like wind or turbulence can be also added.