Our rigging team worked closely with Cosmo-Giantwheel production creating character setups for this CG feature movie.
Scopes of work involved Body stretchy cartoon controls, Face setups, Hair and Costumes (sometimes multiple variations). We also added simple dynamics (including collision bodies) where needed.
Few more complex props were also made.
All rig setups had to be compatible for Unreal Engine export. Our team also developed advanced FBX export tool with option to subdivide and bake into skinning, while keeping UE engine limits to its maximum.













