Baby and Lino

Our team rigged 3 characters for a new Podravka Lino commercial. We had a variety of styles in the face setups with cartoon character Baby and company brand Lino bear. Mom being secondary character was rigged with our standard face setup. Our team also helped with some topology modeling. Complete animation spot was made by…

Craft Legend

For a mobile game Craft Legend we rigged 7 characters in 2019. Each had a complete face rig, carefully skinned costumed, few gun and sword props. We also used simple muscles for should and back areas to support anatomy shape with more muscular characters.   We appreciate this opportunity from PuppetWorks!

Big Helmet Heroes

We have recently helped with rigs for this amazing mobile game Big Helmet Heroes. Out now on Android! RIGIT team created cartoon bending and stretching rig for the realtime warrior character with variations in geometry (in game jargon “different skins”).

VirginMedia Seal

Here is our first published project of year 2020 – another fun cooperation with Untold Studios, where we rigged a realistic seal for the Virgin Media new campaign. The seal rig actually had few cartoon features since it can stretch and squash, but it was used within limits. Face rig was mostly based on detailed…

Edgar the dragon

We have worked on the rig for baby dragon CG character called Edgar. This was for the John Lewis and Waitrose 2019 Christmas commercial. We would like to thank to our client for inviting us to take part in this production. was responsible for both body and face setup rigging. The muscle and…


In first half of 2018 worked on more then 20 characters for german CG feature Heinzels produced by Chimney Group. Our team provided costume setups and skinning work on existing control rigs. We have also created body rig for cartoon bulldog with deformation setup.

Zafari animals

Here is one project from 2016 that we wanted to share here. worked on 4 characters: Eagle, 2 bears and lion rendered in Unreal Engine. All rigs were made compatible for Unreal Engine environment, so the skeleton structure and deform setup was adjusted. Rigs were made for canadian studio Digital Dimension and production was…